AI Insights · Timothy · March 2022
Top 5 Paid Games on iOS in Europe Q1 2022
Discover the performance of the top 5 paid games on iOS in Europe for Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top 5 paid games on iOS in Europe showed varied performance trends in terms of downloads, revenue, and active users. Data from Sensor Tower provides a detailed look into how these games fared over the period.
Geometry Dash Lite by RobTop Games AB experienced fluctuating weekly downloads, starting at around 165K in late December 2021 and dipping to a low of approximately 99K in mid-March before rising again to about 128K by the end of March. Active users for the app remained relatively stable, with a slight increase from 1.4M at the start of the quarter to nearly 1.3M at the end.
Cut the Rope from ZeptoLab UK Limited saw its weekly revenue peak at around $4K in early January, before gradually declining to approximately $2.7K by the end of March. Downloads followed a similar trend, starting at around 68K and dropping to roughly 28K over the quarter. Active users also saw a decrease, from about 144K to 87K.
Red Ball 4 (Ad Supported), published by FDG Entertainment GmbH & Co.KG, maintained a steady weekly download rate throughout the quarter, beginning at around 30K and reaching about 30K by the end of March. Revenue showed a slight downward trend, starting at approximately $1.5K and ending at around $987. Active users grew from about 268K to 371K over the same period.
Solitaire by MobilityWare displayed a consistent weekly revenue, peaking at approximately $5.8K in late February. Downloads, however, showed a steady decline from around 23K at the beginning of the quarter to about 15K by the end. Active users peaked at around 6.7M in late January before stabilizing at approximately 6.3M at the end of March.
Minecraft from Mojang had the highest weekly revenue among the top 5, starting at approximately $464K in late December and ending at around $245K by the end of March. Downloads saw a gradual decline from around 16K to approximately 8.7K. Active users decreased from about 1.9M to 1.6M over the quarter.
For more in-depth insights and data on app performance, visit Sensor Tower.